diff options
author | Marek Olšák <[email protected]> | 2015-05-28 16:09:23 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-06-05 19:44:32 +0200 |
commit | e8b040477e271324a88d35c003775337848a500c (patch) | |
tree | 4b100fbc1bbc4cfab94bd58ac3876ecd85ed0ad8 /src/mesa/program/program.c | |
parent | 3d16b5af1dca889ccc3716470f38c1fa84713f26 (diff) |
mesa: remove unused geometry shader variables
These states are for GS assembly shaders only. We don't support those.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/program/program.c')
-rw-r--r-- | src/mesa/program/program.c | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c index fb61f4d360d..f0a47ac9201 100644 --- a/src/mesa/program/program.c +++ b/src/mesa/program/program.c @@ -97,11 +97,6 @@ _mesa_init_program(struct gl_context *ctx) assert(ctx->FragmentProgram.Current); ctx->FragmentProgram.Cache = _mesa_new_program_cache(); - ctx->GeometryProgram.Enabled = GL_FALSE; - /* right now by default we don't have a geometry program */ - _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, - NULL); - _mesa_reference_compprog(ctx, &ctx->ComputeProgram.Current, NULL); /* XXX probably move this stuff */ @@ -122,7 +117,6 @@ _mesa_free_program_data(struct gl_context *ctx) _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache); - _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL); _mesa_reference_compprog(ctx, &ctx->ComputeProgram.Current, NULL); /* XXX probably move this stuff */ @@ -153,9 +147,6 @@ _mesa_update_default_objects_program(struct gl_context *ctx) ctx->Shared->DefaultFragmentProgram); assert(ctx->FragmentProgram.Current); - _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, - ctx->Shared->DefaultGeometryProgram); - /* XXX probably move this stuff */ if (ctx->ATIFragmentShader.Current) { ctx->ATIFragmentShader.Current->RefCount--; |