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authorMarek Olšák <[email protected]>2015-05-28 16:28:39 +0200
committerMarek Olšák <[email protected]>2015-06-05 19:44:32 +0200
commitb7ef7903b8f582438172ef1bdc72788be3aa0860 (patch)
tree42035b64e591127ddb400be944adbc0ccf48bc00 /src/mesa/program/program.c
parente8b040477e271324a88d35c003775337848a500c (diff)
mesa: remove useless gl_compute_program_state::Current
This is for user assembly shaders only (not GLSL). We won't support those. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/program/program.c')
-rw-r--r--src/mesa/program/program.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
index f0a47ac9201..1167adf5ddd 100644
--- a/src/mesa/program/program.c
+++ b/src/mesa/program/program.c
@@ -97,8 +97,6 @@ _mesa_init_program(struct gl_context *ctx)
assert(ctx->FragmentProgram.Current);
ctx->FragmentProgram.Cache = _mesa_new_program_cache();
- _mesa_reference_compprog(ctx, &ctx->ComputeProgram.Current, NULL);
-
/* XXX probably move this stuff */
ctx->ATIFragmentShader.Enabled = GL_FALSE;
ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
@@ -117,7 +115,6 @@ _mesa_free_program_data(struct gl_context *ctx)
_mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
_mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
- _mesa_reference_compprog(ctx, &ctx->ComputeProgram.Current, NULL);
/* XXX probably move this stuff */
if (ctx->ATIFragmentShader.Current) {