diff options
author | Marek Olšák <[email protected]> | 2015-10-05 21:42:42 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-10-09 22:02:18 +0200 |
commit | 092f0427dcc15e36666f24c817957727632ed377 (patch) | |
tree | a59646b688cb31929feec918dff0959887460b12 /src/mesa/program/program.c | |
parent | 5042a3eef8d4e4314d0463b83d267875fd3dd910 (diff) |
program: remove other unused functions
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/program/program.c')
-rw-r--r-- | src/mesa/program/program.c | 134 |
1 files changed, 0 insertions, 134 deletions
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c index eb1f8bec220..1fcb8e06ea3 100644 --- a/src/mesa/program/program.c +++ b/src/mesa/program/program.c @@ -659,140 +659,6 @@ _mesa_find_free_register(const GLboolean used[], } - -/** - * Check if the given register index is valid (doesn't exceed implementation- - * dependent limits). - * \return GL_TRUE if OK, GL_FALSE if bad index - */ -GLboolean -_mesa_valid_register_index(const struct gl_context *ctx, - gl_shader_stage shaderType, - gl_register_file file, GLint index) -{ - const struct gl_program_constants *c; - - assert(0 <= shaderType && shaderType < MESA_SHADER_STAGES); - c = &ctx->Const.Program[shaderType]; - - switch (file) { - case PROGRAM_UNDEFINED: - return GL_TRUE; /* XXX or maybe false? */ - - case PROGRAM_TEMPORARY: - return index >= 0 && index < (GLint) c->MaxTemps; - - case PROGRAM_UNIFORM: - case PROGRAM_STATE_VAR: - /* aka constant buffer */ - return index >= 0 && index < (GLint) c->MaxUniformComponents / 4; - - case PROGRAM_CONSTANT: - /* constant buffer w/ possible relative negative addressing */ - return (index > (int) c->MaxUniformComponents / -4 && - index < (int) c->MaxUniformComponents / 4); - - case PROGRAM_INPUT: - if (index < 0) - return GL_FALSE; - - switch (shaderType) { - case MESA_SHADER_VERTEX: - return index < VERT_ATTRIB_GENERIC0 + (GLint) c->MaxAttribs; - case MESA_SHADER_FRAGMENT: - return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying; - case MESA_SHADER_GEOMETRY: - return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying; - default: - return GL_FALSE; - } - - case PROGRAM_OUTPUT: - if (index < 0) - return GL_FALSE; - - switch (shaderType) { - case MESA_SHADER_VERTEX: - return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying; - case MESA_SHADER_FRAGMENT: - return index < FRAG_RESULT_DATA0 + (GLint) ctx->Const.MaxDrawBuffers; - case MESA_SHADER_GEOMETRY: - return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying; - default: - return GL_FALSE; - } - - case PROGRAM_ADDRESS: - return index >= 0 && index < (GLint) c->MaxAddressRegs; - - default: - _mesa_problem(ctx, - "unexpected register file in _mesa_valid_register_index()"); - return GL_FALSE; - } -} - - - -/** - * "Post-process" a GPU program. This is intended to be used for debugging. - * Example actions include no-op'ing instructions or changing instruction - * behaviour. - */ -void -_mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog) -{ - static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 }; - GLuint i; - GLuint whiteSwizzle; - GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters, - (gl_constant_value *) white, - 4, &whiteSwizzle); - - (void) whiteIndex; - - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - const GLuint n = _mesa_num_inst_src_regs(inst->Opcode); - - (void) n; - - if (_mesa_is_tex_instruction(inst->Opcode)) { -#if 0 - /* replace TEX/TXP/TXB with MOV */ - inst->Opcode = OPCODE_MOV; - inst->DstReg.WriteMask = WRITEMASK_XYZW; - inst->SrcReg[0].Swizzle = SWIZZLE_XYZW; - inst->SrcReg[0].Negate = NEGATE_NONE; -#endif - -#if 0 - /* disable shadow texture mode */ - inst->TexShadow = 0; -#endif - } - - if (inst->Opcode == OPCODE_TXP) { -#if 0 - inst->Opcode = OPCODE_MOV; - inst->DstReg.WriteMask = WRITEMASK_XYZW; - inst->SrcReg[0].File = PROGRAM_CONSTANT; - inst->SrcReg[0].Index = whiteIndex; - inst->SrcReg[0].Swizzle = SWIZZLE_XYZW; - inst->SrcReg[0].Negate = NEGATE_NONE; -#endif -#if 0 - inst->TexShadow = 0; -#endif -#if 0 - inst->Opcode = OPCODE_TEX; - inst->TexShadow = 0; -#endif - } - - } -} - /* Gets the minimum number of shader invocations per fragment. * This function is useful to determine if we need to do per * sample shading or per fragment shading. |