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authorMarek Olšák <[email protected]>2015-10-05 21:42:42 +0200
committerMarek Olšák <[email protected]>2015-10-09 22:02:18 +0200
commit092f0427dcc15e36666f24c817957727632ed377 (patch)
treea59646b688cb31929feec918dff0959887460b12 /src/mesa/program/program.c
parent5042a3eef8d4e4314d0463b83d267875fd3dd910 (diff)
program: remove other unused functions
Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/program/program.c')
-rw-r--r--src/mesa/program/program.c134
1 files changed, 0 insertions, 134 deletions
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
index eb1f8bec220..1fcb8e06ea3 100644
--- a/src/mesa/program/program.c
+++ b/src/mesa/program/program.c
@@ -659,140 +659,6 @@ _mesa_find_free_register(const GLboolean used[],
}
-
-/**
- * Check if the given register index is valid (doesn't exceed implementation-
- * dependent limits).
- * \return GL_TRUE if OK, GL_FALSE if bad index
- */
-GLboolean
-_mesa_valid_register_index(const struct gl_context *ctx,
- gl_shader_stage shaderType,
- gl_register_file file, GLint index)
-{
- const struct gl_program_constants *c;
-
- assert(0 <= shaderType && shaderType < MESA_SHADER_STAGES);
- c = &ctx->Const.Program[shaderType];
-
- switch (file) {
- case PROGRAM_UNDEFINED:
- return GL_TRUE; /* XXX or maybe false? */
-
- case PROGRAM_TEMPORARY:
- return index >= 0 && index < (GLint) c->MaxTemps;
-
- case PROGRAM_UNIFORM:
- case PROGRAM_STATE_VAR:
- /* aka constant buffer */
- return index >= 0 && index < (GLint) c->MaxUniformComponents / 4;
-
- case PROGRAM_CONSTANT:
- /* constant buffer w/ possible relative negative addressing */
- return (index > (int) c->MaxUniformComponents / -4 &&
- index < (int) c->MaxUniformComponents / 4);
-
- case PROGRAM_INPUT:
- if (index < 0)
- return GL_FALSE;
-
- switch (shaderType) {
- case MESA_SHADER_VERTEX:
- return index < VERT_ATTRIB_GENERIC0 + (GLint) c->MaxAttribs;
- case MESA_SHADER_FRAGMENT:
- return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
- case MESA_SHADER_GEOMETRY:
- return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
- default:
- return GL_FALSE;
- }
-
- case PROGRAM_OUTPUT:
- if (index < 0)
- return GL_FALSE;
-
- switch (shaderType) {
- case MESA_SHADER_VERTEX:
- return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
- case MESA_SHADER_FRAGMENT:
- return index < FRAG_RESULT_DATA0 + (GLint) ctx->Const.MaxDrawBuffers;
- case MESA_SHADER_GEOMETRY:
- return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
- default:
- return GL_FALSE;
- }
-
- case PROGRAM_ADDRESS:
- return index >= 0 && index < (GLint) c->MaxAddressRegs;
-
- default:
- _mesa_problem(ctx,
- "unexpected register file in _mesa_valid_register_index()");
- return GL_FALSE;
- }
-}
-
-
-
-/**
- * "Post-process" a GPU program. This is intended to be used for debugging.
- * Example actions include no-op'ing instructions or changing instruction
- * behaviour.
- */
-void
-_mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog)
-{
- static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 };
- GLuint i;
- GLuint whiteSwizzle;
- GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters,
- (gl_constant_value *) white,
- 4, &whiteSwizzle);
-
- (void) whiteIndex;
-
- for (i = 0; i < prog->NumInstructions; i++) {
- struct prog_instruction *inst = prog->Instructions + i;
- const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
-
- (void) n;
-
- if (_mesa_is_tex_instruction(inst->Opcode)) {
-#if 0
- /* replace TEX/TXP/TXB with MOV */
- inst->Opcode = OPCODE_MOV;
- inst->DstReg.WriteMask = WRITEMASK_XYZW;
- inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
- inst->SrcReg[0].Negate = NEGATE_NONE;
-#endif
-
-#if 0
- /* disable shadow texture mode */
- inst->TexShadow = 0;
-#endif
- }
-
- if (inst->Opcode == OPCODE_TXP) {
-#if 0
- inst->Opcode = OPCODE_MOV;
- inst->DstReg.WriteMask = WRITEMASK_XYZW;
- inst->SrcReg[0].File = PROGRAM_CONSTANT;
- inst->SrcReg[0].Index = whiteIndex;
- inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
- inst->SrcReg[0].Negate = NEGATE_NONE;
-#endif
-#if 0
- inst->TexShadow = 0;
-#endif
-#if 0
- inst->Opcode = OPCODE_TEX;
- inst->TexShadow = 0;
-#endif
- }
-
- }
-}
-
/* Gets the minimum number of shader invocations per fragment.
* This function is useful to determine if we need to do per
* sample shading or per fragment shading.