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authorTimothy Arceri <[email protected]>2016-10-20 16:30:56 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit4016f08854a41b50d7636fc5e3cf0dfab5029cab (patch)
tree6ba4f8a0e77c142253615fcea4c0bc29023bdb52 /src/mesa/program/program.c
parent2f59f3eee591600aa8b3a0b0a30aea321185bcb5 (diff)
glsl/st/mesa: use common system values read field
And set system values read directly in shader_info. st/mesa changes where: Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/program/program.c')
-rw-r--r--src/mesa/program/program.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
index 4915a09170f..3b7745b905a 100644
--- a/src/mesa/program/program.c
+++ b/src/mesa/program/program.c
@@ -521,8 +521,8 @@ _mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
if (prog->info.fs.uses_sample_qualifier && !ignore_sample_qualifier)
return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1);
- if (prog->SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID |
- SYSTEM_BIT_SAMPLE_POS))
+ if (prog->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID |
+ SYSTEM_BIT_SAMPLE_POS))
return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1);
else if (ctx->Multisample.SampleShading)
return MAX2(ceil(ctx->Multisample.MinSampleShadingValue *