summaryrefslogtreecommitdiffstats
path: root/src/mesa/program/prog_to_nir.c
diff options
context:
space:
mode:
authorJason Ekstrand <[email protected]>2015-10-09 07:05:11 -0700
committerJason Ekstrand <[email protected]>2015-10-15 07:31:09 -0700
commiteb893c220c8af9e7400973ce3eca41246379889b (patch)
treef0b303c1c26f9f77eec8ac6385c04f60230faeac /src/mesa/program/prog_to_nir.c
parent635daef76ede735d97e202446d6477b7d2cf2f86 (diff)
nir: Add helpers for creating variables and adding them to lists
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_to_nir.c')
-rw-r--r--src/mesa/program/prog_to_nir.c19
1 files changed, 7 insertions, 12 deletions
diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c
index d9b185461fe..fe8c238b159 100644
--- a/src/mesa/program/prog_to_nir.c
+++ b/src/mesa/program/prog_to_nir.c
@@ -958,11 +958,10 @@ setup_registers_and_variables(struct ptn_compile *c)
for (int i = 0; i < num_inputs; i++) {
if (!(c->prog->InputsRead & BITFIELD64_BIT(i)))
continue;
- nir_variable *var = rzalloc(shader, nir_variable);
- var->type = glsl_vec4_type();
- var->data.read_only = true;
- var->data.mode = nir_var_shader_in;
- var->name = ralloc_asprintf(var, "in_%d", i);
+
+ nir_variable *var =
+ nir_variable_create(shader, nir_var_shader_in, glsl_vec4_type(),
+ ralloc_asprintf(shader, "in_%d", i));
var->data.location = i;
var->data.index = 0;
@@ -992,12 +991,9 @@ setup_registers_and_variables(struct ptn_compile *c)
nir_ssa_def *f001 = nir_vec4(b, &load_x->dest.ssa, nir_imm_float(b, 0.0),
nir_imm_float(b, 0.0), nir_imm_float(b, 1.0));
- nir_variable *fullvar = rzalloc(shader, nir_variable);
- fullvar->type = glsl_vec4_type();
- fullvar->data.mode = nir_var_local;
- fullvar->name = "fogcoord_tmp";
- exec_list_push_tail(&b->impl->locals, &fullvar->node);
-
+ nir_variable *fullvar =
+ nir_local_variable_create(b->impl, glsl_vec4_type(),
+ "fogcoord_tmp");
nir_intrinsic_instr *store =
nir_intrinsic_instr_create(shader, nir_intrinsic_store_var);
store->num_components = 4;
@@ -1015,7 +1011,6 @@ setup_registers_and_variables(struct ptn_compile *c)
}
}
- exec_list_push_tail(&shader->inputs, &var->node);
c->input_vars[i] = var;
}