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authorTimothy Arceri <[email protected]>2016-10-19 13:23:37 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit3423488d55b9c483fcdb3996eb89b424c1031d24 (patch)
tree270d90fe3fd4c090f2c8e59a3b20d0afe7d98e72 /src/mesa/program/prog_to_nir.c
parent17e28a1571b6141368fefc84cc8b0a3b4e52f8ee (diff)
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Here we move OriginUpperLeft and PixelCenterInteger into gl_program all other fields have been replace by shader_info. V2: Don't use anonymous union/structs to hold vertex/fragment fields suggested by Ian. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_to_nir.c')
-rw-r--r--src/mesa/program/prog_to_nir.c7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c
index fb34b3c1e2a..f3c735e65b1 100644
--- a/src/mesa/program/prog_to_nir.c
+++ b/src/mesa/program/prog_to_nir.c
@@ -901,12 +901,9 @@ setup_registers_and_variables(struct ptn_compile *c)
var->data.index = 0;
if (c->prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
- struct gl_fragment_program *fp =
- (struct gl_fragment_program *) c->prog;
-
if (i == VARYING_SLOT_POS) {
- var->data.origin_upper_left = fp->OriginUpperLeft;
- var->data.pixel_center_integer = fp->PixelCenterInteger;
+ var->data.origin_upper_left = c->prog->OriginUpperLeft;
+ var->data.pixel_center_integer = c->prog->PixelCenterInteger;
} else if (i == VARYING_SLOT_FOGC) {
/* fogcoord is defined as <f, 0.0, 0.0, 1.0>. Make the actual
* input variable a float, and create a local containing the