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authorRob Clark <[email protected]>2019-05-31 08:44:55 -0700
committerRob Clark <[email protected]>2019-05-31 12:58:47 -0700
commit32131a95680b5cb990e59b2512894a46bc7b0431 (patch)
treeb9eefb9aec3921786cc540450edff27c0b4770c6 /src/mesa/program/prog_to_nir.c
parent8b7bf5e07aafe8c3ff17fbd49e6f516b2ddab458 (diff)
freedreno/a6xx: add 'type' to shader state key
We could have identical texture state for both VS and FS.. which would result in VS state getting created first, and FS state mapping to the identical cmdstream. Resulting in VS state getting emitted twice and no FS state emitted. Fixes: dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_array.sampler2D_both dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.sampler2D_samplerCube_both dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.sampler2D_samplerCube_both dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.sampler2D_samplerCube_both dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.sampler2D_samplerCube_both dEQP-GLES31.functional.program_uniform.by_pointer.render.array_in_struct.sampler2D_samplerCube_both dEQP-GLES31.functional.program_uniform.by_pointer.render.nested_structs_arrays.sampler2D_samplerCube_both dEQP-GLES31.functional.program_uniform.by_value.render.nested_structs_arrays.sampler2D_samplerCube_both Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_to_nir.c')
0 files changed, 0 insertions, 0 deletions