diff options
author | Anuj Phogat <[email protected]> | 2013-10-02 18:02:20 -0700 |
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committer | Anuj Phogat <[email protected]> | 2013-11-01 16:01:47 -0700 |
commit | 0d69e8c813070696942ffbe6efa4dc5186422199 (patch) | |
tree | c08b4002383f51097c500dd0f7475da856f7515b /src/mesa/program/prog_statevars.h | |
parent | 77b440e42d8e7247c22959020bb087c63d298f2e (diff) |
mesa: Pass number of samples as a program state variable
Number of samples will be required in fragment shader program by new
GLSL builtin uniform "gl_NumSamples".
V2: Use "state.numsamples" in place of "state.num.samples"
Use _NEW_BUFFERS flag in place of _NEW_MULTISAMPLE
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ken Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_statevars.h')
-rw-r--r-- | src/mesa/program/prog_statevars.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/program/prog_statevars.h b/src/mesa/program/prog_statevars.h index ec22b7376de..23a9f48c32f 100644 --- a/src/mesa/program/prog_statevars.h +++ b/src/mesa/program/prog_statevars.h @@ -103,6 +103,8 @@ typedef enum gl_state_index_ { STATE_TEXENV_COLOR, + STATE_NUM_SAMPLES, /* An integer, not a float like the other state vars */ + STATE_DEPTH_RANGE, STATE_VERTEX_PROGRAM, |