diff options
author | Marek Olšák <[email protected]> | 2013-03-28 01:56:01 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2013-04-06 23:57:06 +0200 |
commit | 755648c37fc7a54ed0b11c868fd4c7fe28b2f861 (patch) | |
tree | af74440ff60de156f3f19b7ddcea229b686a063c /src/mesa/program/prog_statevars.c | |
parent | 21d407c1b8bf3be1eff87121d528d03c240ce207 (diff) |
mesa: don't set _ClampFragmentColor to TRUE if it has no effect
This should reduce shader recompilations with drivers that emulate fragment
color clamping, because we want the clamping to be enabled only if there is
a signed normalized or floating-point colorbuffer.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_statevars.c')
-rw-r--r-- | src/mesa/program/prog_statevars.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/program/prog_statevars.c b/src/mesa/program/prog_statevars.c index ccc590dd8c0..09d2a568a0b 100644 --- a/src/mesa/program/prog_statevars.c +++ b/src/mesa/program/prog_statevars.c @@ -31,6 +31,7 @@ #include "main/glheader.h" #include "main/context.h" +#include "main/blend.h" #include "main/imports.h" #include "main/macros.h" #include "main/mtypes.h" @@ -239,14 +240,14 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[], { /* state[1] is the texture unit */ const GLuint unit = (GLuint) state[1]; - if(ctx->Color._ClampFragmentColor) + if (_mesa_get_clamp_fragment_color(ctx)) COPY_4V(value, ctx->Texture.Unit[unit].EnvColor); else COPY_4V(value, ctx->Texture.Unit[unit].EnvColorUnclamped); } return; case STATE_FOG_COLOR: - if(ctx->Color._ClampFragmentColor) + if (_mesa_get_clamp_fragment_color(ctx)) COPY_4V(value, ctx->Fog.Color); else COPY_4V(value, ctx->Fog.ColorUnclamped); |