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authorBrian Paul <[email protected]>2011-04-10 12:44:46 -0600
committerBrian Paul <[email protected]>2011-04-10 13:12:49 -0600
commitecfaab88b2577bd0395bc05d75a036126806a9c4 (patch)
tree5abb78f767f546778d551a57f7f2cfe20c479f50 /src/mesa/program/prog_statevars.c
parent1cbd3a1cc734df16610a59dc49cdb42c70dc3270 (diff)
mesa: move sampler state into new gl_sampler_object type
gl_texture_object contains an instance of this type for the regular texture object sampling state. glGenSamplers() generates new instances of gl_sampler_object which can override that state with glBindSampler().
Diffstat (limited to 'src/mesa/program/prog_statevars.c')
-rw-r--r--src/mesa/program/prog_statevars.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/prog_statevars.c b/src/mesa/program/prog_statevars.c
index 384aa2cb2c6..1fd26f44d56 100644
--- a/src/mesa/program/prog_statevars.c
+++ b/src/mesa/program/prog_statevars.c
@@ -582,7 +582,7 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
value[0] =
value[1] =
value[2] =
- value[3] = texObj->CompareFailValue;
+ value[3] = texObj->Sampler.CompareFailValue;
}
}
return;