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authorAnuj Phogat <[email protected]>2014-06-11 18:07:36 -0700
committerAnuj Phogat <[email protected]>2014-08-04 17:19:41 -0700
commit7de90890c64d019c56e5a06e427b207220729997 (patch)
tree7f9fe7a909d51aaa4ecb969dc1f4f3e6d48e442d /src/mesa/program/prog_statevars.c
parent9796a1726545eebb6cf387945cd076bb49de2598 (diff)
meta: Use _mesa_get_format_bits() to get the GL_RED_BITS
We currently get red bits from ctx->DrawBuffer->Visual.redBits by making a false assumption that the texture we're writing to (in glCopyTexImage2D()) is used as a DrawBuffer. Fixes many failures in gles3 Khronos CTS test: copy_tex_image_conversions_required Cc: <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_statevars.c')
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