diff options
author | Ian Romanick <[email protected]> | 2012-12-14 19:00:32 -0800 |
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committer | Ian Romanick <[email protected]> | 2013-01-18 17:35:33 -0800 |
commit | f59a3a0fe2c6ae7d2e29da7b6185039ba0a03079 (patch) | |
tree | c74b44b3e067fb1abbbf6196899a7981ebd68772 /src/mesa/program/prog_print.h | |
parent | 8ef3c83ffe538d09380baaac5c3cd86a9f97ca47 (diff) |
mesa: Array uniform name length includes length of [0]
This is required by OpenGL ES 3.0 and desktop OpenGL 4.2. Previous
version were ambiguous. This also matches the behavior of NVIDIA's
closed-source driver (version 304.64).
Fixed gles3conformance test uniform_buffer_object_getactiveuniformsiv
and uniform_buffer_object_structure_and_array_element_names (on my
in-progress branch that fixes a bunch of other stuff...YMMV).
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_print.h')
0 files changed, 0 insertions, 0 deletions