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authorDylan Baker <[email protected]>2019-12-09 10:54:16 -0800
committerDylan Baker <[email protected]>2020-04-21 11:09:03 -0700
commitbf188f3494b85f550a39dddbf059669c2a9ee324 (patch)
treeced53e90730a93cef0200b2b974d25ba09a604b5 /src/mesa/program/prog_print.c
parentc495c3af26b73cb1d444fdd67cc6c1f0226bd168 (diff)
mesa|mapi: replace _mesa_[v]snprintf with [v]snprintf
MSVC 2015 and newer has perfectly valid snprintf and vsnprintf implementations, let's just use those. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Matt Turner <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3024>
Diffstat (limited to 'src/mesa/program/prog_print.c')
-rw-r--r--src/mesa/program/prog_print.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
index c34e6cf308a..0b280828341 100644
--- a/src/mesa/program/prog_print.c
+++ b/src/mesa/program/prog_print.c
@@ -83,7 +83,7 @@ _mesa_register_file_name(gl_register_file f)
default:
{
static char s[20];
- _mesa_snprintf(s, sizeof(s), "FILE%u", f);
+ snprintf(s, sizeof(s), "FILE%u", f);
return s;
}
}
@@ -988,7 +988,7 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
break;
}
- _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type);
+ snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type);
f = fopen(filename, "w");
if (!f) {
fprintf(stderr, "Unable to open %s for writing\n", filename);
@@ -1031,7 +1031,7 @@ _mesa_append_uniforms_to_file(const struct gl_program *prog)
else
type = "vert";
- _mesa_snprintf(filename, sizeof(filename), "shader.%s", type);
+ snprintf(filename, sizeof(filename), "shader.%s", type);
f = fopen(filename, "a"); /* append */
if (!f) {
fprintf(stderr, "Unable to open %s for appending\n", filename);