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authorIan Romanick <[email protected]>2011-10-04 16:58:21 -0700
committerIan Romanick <[email protected]>2011-10-18 17:26:37 -0700
commit118fd08b586970175af9ae269c81c0f501acba25 (patch)
treed5cca82c71500ec61c2cd7d769c487d8f3992f7c /src/mesa/program/prog_print.c
parent188f0742558196367df24086c4dc9865ebd86f7e (diff)
mesa: Simplify uniform debug logging logic
This simplificiation was enabled by the earlier refactors that eliminated the references to the assembly shaders stored in the gl_shader_program structure. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_print.c')
-rw-r--r--src/mesa/program/prog_print.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
index 70412b1fa6a..dfccc60f694 100644
--- a/src/mesa/program/prog_print.c
+++ b/src/mesa/program/prog_print.c
@@ -1068,9 +1068,9 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
* _mesa_write_shader_to_file function.
*/
void
-_mesa_append_uniforms_to_file(const struct gl_shader *shader,
- const struct gl_program *prog)
+_mesa_append_uniforms_to_file(const struct gl_shader *shader)
{
+ const struct gl_program *const prog = shader->Program;
const char *type;
char filename[100];
FILE *f;