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authorMarek Olšák <[email protected]>2016-11-18 19:49:55 +0100
committerMarek Olšák <[email protected]>2016-11-22 18:05:51 +0100
commitb818df1e714ed8bd2f1c3a68ee842cd81a0d7cf4 (patch)
treeec681ad62ab1b0322c8dab0244b2032fa226d5bf /src/mesa/program/prog_print.c
parent6dfdf52b6af416fccf28420d64585d809d745b0a (diff)
glsl: add gl_linked_shader::SourceChecksum
for debugging v2: wrap all checksums in #ifdef DEBUG Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_print.c')
-rw-r--r--src/mesa/program/prog_print.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
index bdeb8fd6752..0a4bc51e954 100644
--- a/src/mesa/program/prog_print.c
+++ b/src/mesa/program/prog_print.c
@@ -976,7 +976,11 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
return;
}
+#ifdef DEBUG
fprintf(f, "/* Shader %u source, checksum %u */\n", shader->Name, shader->SourceChecksum);
+#else
+ fprintf(f, "/* Shader %u source */\n", shader->Name);
+#endif
fputs(shader->Source, f);
fprintf(f, "\n");