diff options
author | Timothy Arceri <[email protected]> | 2016-06-30 14:55:40 +1000 |
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committer | Timothy Arceri <[email protected]> | 2016-06-30 16:51:25 +1000 |
commit | 1fb8c6df884c2a17cf980c4ea32db4c214903b55 (patch) | |
tree | a21b0de699816ce28de37dd61531a025cc984114 /src/mesa/program/prog_print.c | |
parent | 378f07ccb5bff7857d87a4fe5dff0b5e83f99895 (diff) |
glsl/mesa: split gl_shader in two
There are two distinctly different uses of this struct. The first
is to store GL shader objects. The second is to store information
about a shader stage thats been linked.
The two uses actually share few fields and there is clearly confusion
about their use. For example the linked shaders map one to one with
a program so can simply be destroyed along with the program. However
previously we were calling reference counting on the linked shaders.
We were also creating linked shaders with a name even though it
is always 0 and called the driver version of the _mesa_new_shader()
function unnecessarily for GL shader objects.
Acked-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_print.c')
-rw-r--r-- | src/mesa/program/prog_print.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c index 570b2f5800a..b8d7cca2f3b 100644 --- a/src/mesa/program/prog_print.c +++ b/src/mesa/program/prog_print.c @@ -1005,7 +1005,7 @@ _mesa_write_shader_to_file(const struct gl_shader *shader) * _mesa_write_shader_to_file function. */ void -_mesa_append_uniforms_to_file(const struct gl_shader *shader) +_mesa_append_uniforms_to_file(const struct gl_linked_shader *shader) { const struct gl_program *const prog = shader->Program; const char *type; |