diff options
author | Marek Olšák <[email protected]> | 2015-05-28 18:14:29 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-06-05 19:44:32 +0200 |
commit | 4312b4f5704ddd88e27b3bf2c17eaf054567f067 (patch) | |
tree | 103a837060c706cb4459a19d9fd96400d617814f /src/mesa/program/prog_print.c | |
parent | 3b2721ce1145cc60bf35e41e9f50a92849142a06 (diff) |
mesa: use GL_GEOMETRY_PROGRAM_NV instead of MESA_GEOMETRY_PROGRAM
There's no reason to use our own definition.
Tessellation will use the NV definitions too.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_print.c')
-rw-r--r-- | src/mesa/program/prog_print.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c index e360f09b72c..e4faa63c06f 100644 --- a/src/mesa/program/prog_print.c +++ b/src/mesa/program/prog_print.c @@ -864,7 +864,7 @@ _mesa_fprint_program_opt(FILE *f, else fprintf(f, "# Fragment Program/Shader %u\n", prog->Id); break; - case MESA_GEOMETRY_PROGRAM: + case GL_GEOMETRY_PROGRAM_NV: fprintf(f, "# Geometry Shader\n"); } |