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authorMarek Olšák <[email protected]>2015-05-28 18:14:29 +0200
committerMarek Olšák <[email protected]>2015-06-05 19:44:32 +0200
commit4312b4f5704ddd88e27b3bf2c17eaf054567f067 (patch)
tree103a837060c706cb4459a19d9fd96400d617814f /src/mesa/program/prog_print.c
parent3b2721ce1145cc60bf35e41e9f50a92849142a06 (diff)
mesa: use GL_GEOMETRY_PROGRAM_NV instead of MESA_GEOMETRY_PROGRAM
There's no reason to use our own definition. Tessellation will use the NV definitions too. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_print.c')
-rw-r--r--src/mesa/program/prog_print.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
index e360f09b72c..e4faa63c06f 100644
--- a/src/mesa/program/prog_print.c
+++ b/src/mesa/program/prog_print.c
@@ -864,7 +864,7 @@ _mesa_fprint_program_opt(FILE *f,
else
fprintf(f, "# Fragment Program/Shader %u\n", prog->Id);
break;
- case MESA_GEOMETRY_PROGRAM:
+ case GL_GEOMETRY_PROGRAM_NV:
fprintf(f, "# Geometry Shader\n");
}