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authorFabian Bieler <[email protected]>2014-03-07 10:19:09 +0100
committerMarek Olšák <[email protected]>2015-07-23 00:59:24 +0200
commita2af956963b6bc4d29f37485e44c98008d2ef077 (patch)
tree53c3bba14abcd28e0ba64e2928a52bf6aebfc084 /src/mesa/program/prog_print.c
parentdf3860a3e3269bfe77562058fd87b39ae2f57fcc (diff)
mesa: add tessellation shader enums
Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_print.c')
-rw-r--r--src/mesa/program/prog_print.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
index e4faa63c06f..336a5ef4448 100644
--- a/src/mesa/program/prog_print.c
+++ b/src/mesa/program/prog_print.c
@@ -1015,6 +1015,12 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
case MESA_SHADER_FRAGMENT:
type = "frag";
break;
+ case MESA_SHADER_TESS_CTRL:
+ type = "tesc";
+ break;
+ case MESA_SHADER_TESS_EVAL:
+ type = "tese";
+ break;
case MESA_SHADER_VERTEX:
type = "vert";
break;