diff options
author | Fabian Bieler <[email protected]> | 2014-03-07 10:19:09 +0100 |
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committer | Marek Olšák <[email protected]> | 2015-07-23 00:59:24 +0200 |
commit | a2af956963b6bc4d29f37485e44c98008d2ef077 (patch) | |
tree | 53c3bba14abcd28e0ba64e2928a52bf6aebfc084 /src/mesa/program/prog_print.c | |
parent | df3860a3e3269bfe77562058fd87b39ae2f57fcc (diff) |
mesa: add tessellation shader enums
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_print.c')
-rw-r--r-- | src/mesa/program/prog_print.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c index e4faa63c06f..336a5ef4448 100644 --- a/src/mesa/program/prog_print.c +++ b/src/mesa/program/prog_print.c @@ -1015,6 +1015,12 @@ _mesa_write_shader_to_file(const struct gl_shader *shader) case MESA_SHADER_FRAGMENT: type = "frag"; break; + case MESA_SHADER_TESS_CTRL: + type = "tesc"; + break; + case MESA_SHADER_TESS_EVAL: + type = "tese"; + break; case MESA_SHADER_VERTEX: type = "vert"; break; |