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author | Anuj Phogat <[email protected]> | 2014-03-21 11:16:00 -0700 |
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committer | Anuj Phogat <[email protected]> | 2014-05-01 10:58:40 -0700 |
commit | 29b8e894d15cf960c624189fad7d0cf1fdc9c405 (patch) | |
tree | 620ba5bbe3fbad4d74894c18dfe5cfbaea39d6cc /src/mesa/program/prog_print.c | |
parent | 7a8045d2f7b7f749a555dbe5f51c327ab0cd6cc8 (diff) |
mesa: Add support to unpack depth-stencil texture in to FLOAT_32_UNSIGNED_INT_24_8_REV
V2: Follow the new naming convention for unpack functions.
Use double precision for converting Z24 to a float.
V3: Unpack stencil value to most significant byte.
Use 'struct z32f_x24s8' type.
V4: Unpack stencil value to least significant byte.
Add a comment to clarify stencil packing.
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_print.c')
0 files changed, 0 insertions, 0 deletions