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authorPaul Berry <[email protected]>2014-01-06 20:06:05 -0800
committerPaul Berry <[email protected]>2014-02-05 09:00:34 -0800
commitc61ec8d8e34e9bf30b3c4c84afa08f0a5b66b932 (patch)
treef660a11f655b3f456e40e0374c7048f105718197 /src/mesa/program/prog_print.c
parent28e526d5580739e8b4098cd08c644b9157fdc94c (diff)
mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.
This patch adds MESA_SHADER_COMPUTE to the gl_shader_stage enum. Also, where it is trivial to do so, it adds a compute shader case to switch statements that switch based on the type of shader. This avoids "unhandled switch case" compiler warnings. Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_print.c')
-rw-r--r--src/mesa/program/prog_print.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
index 02ba01eca7b..4a5c1c1fb11 100644
--- a/src/mesa/program/prog_print.c
+++ b/src/mesa/program/prog_print.c
@@ -1021,6 +1021,9 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
case MESA_SHADER_GEOMETRY:
type = "geom";
break;
+ case MESA_SHADER_COMPUTE:
+ type = "comp";
+ break;
}
_mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type);