diff options
author | Timothy Arceri <[email protected]> | 2016-10-31 21:51:40 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-12-30 10:57:16 +1100 |
commit | 9ea513e22698fba429b8f3f2a9a0ccdbcc73d4a2 (patch) | |
tree | 47dd89281e8458ab29094fb8b18a10e0afb30288 /src/mesa/program/prog_print.c | |
parent | b51bfbdd85da83f08e671b8bf25fa1f9153924ed (diff) |
mesa: pass gl_program to _mesa_append_uniforms_to_file()
This now contains everything we need.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_print.c')
-rw-r--r-- | src/mesa/program/prog_print.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c index 0a4bc51e954..6d04a382865 100644 --- a/src/mesa/program/prog_print.c +++ b/src/mesa/program/prog_print.c @@ -1001,14 +1001,13 @@ _mesa_write_shader_to_file(const struct gl_shader *shader) * _mesa_write_shader_to_file function. */ void -_mesa_append_uniforms_to_file(const struct gl_linked_shader *shader) +_mesa_append_uniforms_to_file(const struct gl_program *prog) { - const struct gl_program *const prog = shader->Program; const char *type; char filename[100]; FILE *f; - if (shader->Stage == MESA_SHADER_FRAGMENT) + if (prog->info.stage == MESA_SHADER_FRAGMENT) type = "frag"; else type = "vert"; |