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authorJordan Justen <[email protected]>2014-05-28 10:44:13 -0700
committerJordan Justen <[email protected]>2014-08-15 20:11:42 -0700
commita1dca7069bd46074f43658c87d396bff8cd4dffd (patch)
tree61f043ea140e33c9a337086fa0067ddea1cb0e98 /src/mesa/program/prog_parameter_layout.c
parent31e1beec899d36904ee7b9629400a523fbc42210 (diff)
i965/gen6: Force ALL_SLICES_AT_EACH_LOD for separate stencil/hiz
For gen6 we will use the ALL_SLICES_AT_EACH_LOD miptree layout for separate stencil/hiz. This is needed because gen6 hiz and separate stencil only support a single miplevel. When accessing the other LODs, we will program a tile aligned offset for the bo. PRM Volume 1, Part 1, 7.18.3.7.2 For separate stencil buffer [DevILK] to [DevSNB]: "The separate stencil buffer does not support mip mapping, thus the storage for LODs other than LOD 0 is not needed." We still allocate storage for the other stencil mip-levels within a single texture, but each mip-level will use non-mip-array spacing. PRM Volume 2, Part 1, 7.5.3 Hierarchical Depth Buffer "[DevSNB]: The hierarchical depth buffer does not support the LOD field, it is assumed by hardware to be zero. A separate hierarachical depth buffer is required for each LOD used, and the corresponding buffer’s state delivered to hardware each time a new depth buffer state with modified LOD is delivered." We allocate storage for the other hiz mip-levels within a single texture, but each mip-level will use non-mip-array spacing. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
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