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authorTimothy Arceri <[email protected]>2019-02-27 18:26:07 +1100
committerTimothy Arceri <[email protected]>2019-02-28 11:47:37 +1100
commit7536af670b7501228628a8c90f9e8456b5aec9e1 (patch)
tree19e3799ebef712e1e62fcae7ff92fcc51eb88e86 /src/mesa/program/prog_parameter.h
parent07f4b4e4034d6c9f48d136ec39a03e59f65783cb (diff)
glsl: fix shader cache for packed param list
Some types of params such as some builtins are always padded. We need to keep track of this so we can restore the list correctly. Here we also remove a couple of cache entries that are not actually required as they get rebuilt by the _mesa_add_parameter() calls. This patch fixes a bunch of arb_texture_multisample and arb_sample_shading piglit tests for the radeonsi NIR backend. Fixes: edded1237607 ("mesa: rework ParameterList to allow packing") Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_parameter.h')
-rw-r--r--src/mesa/program/prog_parameter.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/program/prog_parameter.h b/src/mesa/program/prog_parameter.h
index 78c9909f5cc..57050042012 100644
--- a/src/mesa/program/prog_parameter.h
+++ b/src/mesa/program/prog_parameter.h
@@ -104,6 +104,12 @@ struct gl_program_parameter
* A sequence of STATE_* tokens and integers to identify GL state.
*/
gl_state_index16 StateIndexes[STATE_LENGTH];
+
+ /**
+ * We need to keep track of whether the param is padded for use in the
+ * shader cache.
+ */
+ bool Padded;
};