diff options
author | Marek Olšák <[email protected]> | 2015-04-11 19:35:40 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-04-16 18:36:29 +0200 |
commit | 76c2d4498ddfcf127eecd2045d188a59b47b731b (patch) | |
tree | bee903b60dae34bb5e442f3ca5dc252beade8370 /src/mesa/program/prog_parameter.c | |
parent | b79c620663dc4eab1ad342a7961fa7aa16cff562 (diff) |
mesa/program: remove dead code
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_parameter.c')
-rw-r--r-- | src/mesa/program/prog_parameter.c | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/src/mesa/program/prog_parameter.c b/src/mesa/program/prog_parameter.c index cdfe25145fb..53e9813e6fd 100644 --- a/src/mesa/program/prog_parameter.c +++ b/src/mesa/program/prog_parameter.c @@ -190,40 +190,6 @@ _mesa_add_parameter(struct gl_program_parameter_list *paramList, /** - * Add a new named constant to the parameter list. - * This will be used when the program contains something like this: - * PARAM myVals = { 0, 1, 2, 3 }; - * - * \param paramList the parameter list - * \param name the name for the constant - * \param values four float values - * \return index/position of the new parameter in the parameter list - */ -GLint -_mesa_add_named_constant(struct gl_program_parameter_list *paramList, - const char *name, const gl_constant_value values[4], - GLuint size) -{ - /* first check if this is a duplicate constant */ - GLint pos; - for (pos = 0; pos < (GLint)paramList->NumParameters; pos++) { - const gl_constant_value *pvals = paramList->ParameterValues[pos]; - if (pvals[0].u == values[0].u && - pvals[1].u == values[1].u && - pvals[2].u == values[2].u && - pvals[3].u == values[3].u && - strcmp(paramList->Parameters[pos].Name, name) == 0) { - /* Same name and value is already in the param list - reuse it */ - return pos; - } - } - /* not found, add new parameter */ - return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name, - size, GL_NONE, values, NULL); -} - - -/** * Add a new unnamed constant to the parameter list. This will be used * when a fragment/vertex program contains something like this: * MOV r, { 0, 1, 2, 3 }; @@ -303,28 +269,6 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList, swizzleOut); } -#if 0 /* not used yet */ -/** - * Returns the number of 4-component registers needed to store a piece - * of GL state. For matrices this may be as many as 4 registers, - * everything else needs - * just 1 register. - */ -static GLuint -sizeof_state_reference(const GLint *stateTokens) -{ - if (stateTokens[0] == STATE_MATRIX) { - GLuint rows = stateTokens[4] - stateTokens[3] + 1; - assert(rows >= 1); - assert(rows <= 4); - return rows; - } - else { - return 1; - } -} -#endif - /** * Add a new state reference to the parameter list. @@ -365,22 +309,6 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList, /** - * Lookup a parameter value by name in the given parameter list. - * \return pointer to the float[4] values. - */ -gl_constant_value * -_mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList, - GLsizei nameLen, const char *name) -{ - GLint i = _mesa_lookup_parameter_index(paramList, nameLen, name); - if (i < 0) - return NULL; - else - return paramList->ParameterValues[i]; -} - - -/** * Given a program parameter name, find its position in the list of parameters. * \param paramList the parameter list to search * \param nameLen length of name (in chars). |