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author | Jordan Justen <[email protected]> | 2013-07-09 14:56:38 -0700 |
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committer | Jordan Justen <[email protected]> | 2013-08-04 11:52:37 -0700 |
commit | 171e633294baa29a2dfcf889764b6c7409cdc1ff (patch) | |
tree | 5dc709ecb0c23c96e13a55f740defb95a9972c32 /src/mesa/program/prog_noise.h | |
parent | 0e6be2e67b409d1542fd02e7c0f454676fc04587 (diff) |
gen7 depth surface: calculate more specific surface type
This will be used in 3DSTATE_DEPTH_BUFFER in a later patch.
Note: Cube maps are treated as 2D arrays with 6 times as
many array elements as the cube map array would have.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_noise.h')
0 files changed, 0 insertions, 0 deletions