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authorZack Rusin <[email protected]>2010-07-13 21:54:14 -0400
committerZack Rusin <[email protected]>2010-07-13 21:54:14 -0400
commit582132aaef3fa6fa912f27c75c3b3e5bd89d3714 (patch)
tree2c6cb9a4c6b0558b1741430c5a6aa727cf73b261 /src/mesa/program/prog_instruction.h
parent9fa64ea67544d252c6713e21d3b9c17a2bbb0603 (diff)
parent1491c6aa2de17760ab157a3fe71e45006e4eecf6 (diff)
Merge branch 'mesa-2d-registers'
Diffstat (limited to 'src/mesa/program/prog_instruction.h')
-rw-r--r--src/mesa/program/prog_instruction.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/mesa/program/prog_instruction.h b/src/mesa/program/prog_instruction.h
index bc980c6a7f6..dacbc33704b 100644
--- a/src/mesa/program/prog_instruction.h
+++ b/src/mesa/program/prog_instruction.h
@@ -271,6 +271,22 @@ struct prog_src_register
* instruction which allows per-component negation.
*/
GLuint Negate:4;
+
+ /**
+ * Is the register two-dimensional.
+ * Two dimensional registers are of the
+ * REGISTER[index][index2] format.
+ * They are used by the geometry shaders where
+ * the first index is the index within an array
+ * and the second index is the semantic of the
+ * array, e.g. gl_PositionIn[index] would become
+ * INPUT[index][gl_PositionIn]
+ */
+ GLuint HasIndex2:1;
+ GLuint RelAddr2:1;
+ GLint Index2:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit.
+ * May be negative for relative
+ * addressing. */
};