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authorMatt Turner <[email protected]>2016-02-27 13:44:50 -0800
committerMatt Turner <[email protected]>2016-03-01 11:41:29 -0800
commita0c3650ad359df8f770eee042d60359492df3702 (patch)
tree6dd39ef3fc71bcce75e9e7a37b039fa721b22381 /src/mesa/program/prog_instruction.h
parent6b1fb4862e0b1b338eb78e91aa862df889d4529a (diff)
program: Remove RelAddr2 support.
Looks like more never-used crap from the first geometry shader attempt. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_instruction.h')
-rw-r--r--src/mesa/program/prog_instruction.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/mesa/program/prog_instruction.h b/src/mesa/program/prog_instruction.h
index d56f96cfaa1..d839268d2d1 100644
--- a/src/mesa/program/prog_instruction.h
+++ b/src/mesa/program/prog_instruction.h
@@ -235,22 +235,6 @@ struct prog_src_register
* instruction which allows per-component negation.
*/
GLuint Negate:4;
-
- /**
- * Is the register two-dimensional.
- * Two dimensional registers are of the
- * REGISTER[index][index2] format.
- * They are used by the geometry shaders where
- * the first index is the index within an array
- * and the second index is the semantic of the
- * array, e.g. gl_PositionIn[index] would become
- * INPUT[index][gl_PositionIn]
- */
- GLuint HasIndex2:1;
- GLuint RelAddr2:1;
- GLint Index2:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit.
- * May be negative for relative
- * addressing. */
};