diff options
author | Matt Turner <[email protected]> | 2016-02-27 13:44:50 -0800 |
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committer | Matt Turner <[email protected]> | 2016-03-01 11:41:29 -0800 |
commit | a0c3650ad359df8f770eee042d60359492df3702 (patch) | |
tree | 6dd39ef3fc71bcce75e9e7a37b039fa721b22381 /src/mesa/program/prog_instruction.h | |
parent | 6b1fb4862e0b1b338eb78e91aa862df889d4529a (diff) |
program: Remove RelAddr2 support.
Looks like more never-used crap from the first geometry shader attempt.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_instruction.h')
-rw-r--r-- | src/mesa/program/prog_instruction.h | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/src/mesa/program/prog_instruction.h b/src/mesa/program/prog_instruction.h index d56f96cfaa1..d839268d2d1 100644 --- a/src/mesa/program/prog_instruction.h +++ b/src/mesa/program/prog_instruction.h @@ -235,22 +235,6 @@ struct prog_src_register * instruction which allows per-component negation. */ GLuint Negate:4; - - /** - * Is the register two-dimensional. - * Two dimensional registers are of the - * REGISTER[index][index2] format. - * They are used by the geometry shaders where - * the first index is the index within an array - * and the second index is the semantic of the - * array, e.g. gl_PositionIn[index] would become - * INPUT[index][gl_PositionIn] - */ - GLuint HasIndex2:1; - GLuint RelAddr2:1; - GLint Index2:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit. - * May be negative for relative - * addressing. */ }; |