diff options
author | Zack Rusin <[email protected]> | 2010-07-13 21:49:53 -0400 |
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committer | Zack Rusin <[email protected]> | 2010-07-13 21:49:53 -0400 |
commit | 1491c6aa2de17760ab157a3fe71e45006e4eecf6 (patch) | |
tree | 5b9cc35d0c268439529fe26c12549ccbbf9f9e20 /src/mesa/program/prog_instruction.h | |
parent | 79b643dd02ac4e19f24c9cd88843719746f8ec69 (diff) |
mesa: add comments and change Index2D to just Index2
Diffstat (limited to 'src/mesa/program/prog_instruction.h')
-rw-r--r-- | src/mesa/program/prog_instruction.h | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/src/mesa/program/prog_instruction.h b/src/mesa/program/prog_instruction.h index cb5beb9b00d..dacbc33704b 100644 --- a/src/mesa/program/prog_instruction.h +++ b/src/mesa/program/prog_instruction.h @@ -272,9 +272,19 @@ struct prog_src_register */ GLuint Negate:4; - GLuint HasIndex2D:1; - GLuint RelAddr2D:1; - GLint Index2D:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit. + /** + * Is the register two-dimensional. + * Two dimensional registers are of the + * REGISTER[index][index2] format. + * They are used by the geometry shaders where + * the first index is the index within an array + * and the second index is the semantic of the + * array, e.g. gl_PositionIn[index] would become + * INPUT[index][gl_PositionIn] + */ + GLuint HasIndex2:1; + GLuint RelAddr2:1; + GLint Index2:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit. * May be negative for relative * addressing. */ }; |