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authorEric Anholt <[email protected]>2013-06-06 10:14:41 -0700
committerEric Anholt <[email protected]>2013-06-10 14:04:24 -0700
commit263a7e4cd992738814575b04d2de24ca0a0ad08a (patch)
tree6c5e756aa0c4af3f830faff693e57aecf3ea4876 /src/mesa/program/prog_hash_table.c
parent1ff10f92e77625bd17f5825b8f5aee4d355587fc (diff)
i965/vs: Use the MAD instruction when possible.
This is different from how we do it in the FS - we are using MAD even when some of the args are constants, because with the relatively unrestrained ability to schedule a MOV to prepare a temporary with that data, we can get lower latency for the sequence of instructions. No significant performance difference on GLB2.7 trex (n=33/34), though it doesn't have that many MADs. I noticed MAD opportunities while reading the code for the DOTA2 bug. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_hash_table.c')
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