diff options
author | Marek Olšák <[email protected]> | 2013-04-14 19:59:06 +0200 |
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committer | Marek Olšák <[email protected]> | 2013-04-24 03:23:24 +0200 |
commit | 9a32203e1618486e87c7baf494134e05f0e38cf3 (patch) | |
tree | 5ab8a311a5b315a7c6940a137db80a08ccf90a97 /src/mesa/program/prog_execute.c | |
parent | 3140d132ef3cb6bf5194d6aa8697b9bc30ba8fcd (diff) |
mesa: remove unused opcodes AND, DP2A, NOT, NRM3, NRM4, OR, PRINT, XOR
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/program/prog_execute.c')
-rw-r--r-- | src/mesa/program/prog_execute.c | 135 |
1 files changed, 0 insertions, 135 deletions
diff --git a/src/mesa/program/prog_execute.c b/src/mesa/program/prog_execute.c index d205cdbbe77..2f2e3e11e58 100644 --- a/src/mesa/program/prog_execute.c +++ b/src/mesa/program/prog_execute.c @@ -240,37 +240,6 @@ fetch_vector4(const struct prog_src_register *source, /** - * Fetch a 4-element uint vector from the given source register. - * Apply swizzling but not negation/abs. - */ -static void -fetch_vector4ui(const struct prog_src_register *source, - const struct gl_program_machine *machine, GLuint result[4]) -{ - const GLuint *src = (GLuint *) get_src_register_pointer(source, machine); - ASSERT(src); - - if (source->Swizzle == SWIZZLE_NOOP) { - /* no swizzling */ - COPY_4V(result, src); - } - else { - ASSERT(GET_SWZ(source->Swizzle, 0) <= 3); - ASSERT(GET_SWZ(source->Swizzle, 1) <= 3); - ASSERT(GET_SWZ(source->Swizzle, 2) <= 3); - ASSERT(GET_SWZ(source->Swizzle, 3) <= 3); - result[0] = src[GET_SWZ(source->Swizzle, 0)]; - result[1] = src[GET_SWZ(source->Swizzle, 1)]; - result[2] = src[GET_SWZ(source->Swizzle, 2)]; - result[3] = src[GET_SWZ(source->Swizzle, 3)]; - } - - /* Note: no Negate or Abs here */ -} - - - -/** * Fetch the derivative with respect to X or Y for the given register. * XXX this currently only works for fragment program input attribs. */ @@ -666,18 +635,6 @@ _mesa_execute_program(struct gl_context * ctx, } } break; - case OPCODE_AND: /* bitwise AND */ - { - GLuint a[4], b[4], result[4]; - fetch_vector4ui(&inst->SrcReg[0], machine, a); - fetch_vector4ui(&inst->SrcReg[1], machine, b); - result[0] = a[0] & b[0]; - result[1] = a[1] & b[1]; - result[2] = a[2] & b[2]; - result[3] = a[3] & b[3]; - store_vector4ui(inst, machine, result); - } - break; case OPCODE_ARL: { GLfloat t[4]; @@ -790,20 +747,6 @@ _mesa_execute_program(struct gl_context * ctx, } } break; - case OPCODE_DP2A: - { - GLfloat a[4], b[4], c, result[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - fetch_vector4(&inst->SrcReg[1], machine, b); - fetch_vector1(&inst->SrcReg[1], machine, &c); - result[0] = result[1] = result[2] = result[3] = DOT2(a, b) + c; - store_vector4(inst, machine, result); - if (DEBUG_PROG) { - printf("DP2A %g = (%g %g) . (%g %g) + %g\n", - result[0], a[0], a[1], b[0], b[1], c); - } - } - break; case OPCODE_DP3: { GLfloat a[4], b[4], result[4]; @@ -1193,59 +1136,6 @@ _mesa_execute_program(struct gl_context * ctx, break; case OPCODE_NOP: break; - case OPCODE_NOT: /* bitwise NOT */ - { - GLuint a[4], result[4]; - fetch_vector4ui(&inst->SrcReg[0], machine, a); - result[0] = ~a[0]; - result[1] = ~a[1]; - result[2] = ~a[2]; - result[3] = ~a[3]; - store_vector4ui(inst, machine, result); - } - break; - case OPCODE_NRM3: /* 3-component normalization */ - { - GLfloat a[4], result[4]; - GLfloat tmp; - fetch_vector4(&inst->SrcReg[0], machine, a); - tmp = a[0] * a[0] + a[1] * a[1] + a[2] * a[2]; - if (tmp != 0.0F) - tmp = INV_SQRTF(tmp); - result[0] = tmp * a[0]; - result[1] = tmp * a[1]; - result[2] = tmp * a[2]; - result[3] = 0.0; /* undefined, but prevent valgrind warnings */ - store_vector4(inst, machine, result); - } - break; - case OPCODE_NRM4: /* 4-component normalization */ - { - GLfloat a[4], result[4]; - GLfloat tmp; - fetch_vector4(&inst->SrcReg[0], machine, a); - tmp = a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3]; - if (tmp != 0.0F) - tmp = INV_SQRTF(tmp); - result[0] = tmp * a[0]; - result[1] = tmp * a[1]; - result[2] = tmp * a[2]; - result[3] = tmp * a[3]; - store_vector4(inst, machine, result); - } - break; - case OPCODE_OR: /* bitwise OR */ - { - GLuint a[4], b[4], result[4]; - fetch_vector4ui(&inst->SrcReg[0], machine, a); - fetch_vector4ui(&inst->SrcReg[1], machine, b); - result[0] = a[0] | b[0]; - result[1] = a[1] | b[1]; - result[2] = a[2] | b[2]; - result[3] = a[3] | b[3]; - store_vector4ui(inst, machine, result); - } - break; case OPCODE_PK2H: /* pack two 16-bit floats in one 32-bit float */ { GLfloat a[4]; @@ -1747,18 +1637,6 @@ _mesa_execute_program(struct gl_context * ctx, store_vector4(inst, machine, result); } break; - case OPCODE_XOR: /* bitwise XOR */ - { - GLuint a[4], b[4], result[4]; - fetch_vector4ui(&inst->SrcReg[0], machine, a); - fetch_vector4ui(&inst->SrcReg[1], machine, b); - result[0] = a[0] ^ b[0]; - result[1] = a[1] ^ b[1]; - result[2] = a[2] ^ b[2]; - result[3] = a[3] ^ b[3]; - store_vector4ui(inst, machine, result); - } - break; case OPCODE_XPD: /* cross product */ { GLfloat a[4], b[4], result[4]; @@ -1789,19 +1667,6 @@ _mesa_execute_program(struct gl_context * ctx, store_vector4(inst, machine, result); } break; - case OPCODE_PRINT: - { - if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) { - GLfloat a[4]; - fetch_vector4(&inst->SrcReg[0], machine, a); - printf("%s%g, %g, %g, %g\n", (const char *) inst->Data, - a[0], a[1], a[2], a[3]); - } - else { - printf("%s\n", (const char *) inst->Data); - } - } - break; case OPCODE_END: return GL_TRUE; default: |