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authorJosé Fonseca <[email protected]>2011-11-09 10:20:51 +0000
committerJosé Fonseca <[email protected]>2011-11-09 10:24:37 +0000
commit63e7a4c6e5bf51d8090046ebc5adcb4207448565 (patch)
treeb701753960e53fe36889273def9d28e0059445d6 /src/mesa/program/ir_to_mesa.h
parentf4b42aa5b7a3d11f839d5576b4c42406529131be (diff)
mesa,glsl,mapi: Put extern "C" { ... } where appropriate.
Probably a several places missing, but enough to cover all headers (in)directly included by uniform_query.cpp, and fix the MSVC build.
Diffstat (limited to 'src/mesa/program/ir_to_mesa.h')
-rw-r--r--src/mesa/program/ir_to_mesa.h15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/mesa/program/ir_to_mesa.h b/src/mesa/program/ir_to_mesa.h
index 2891682ba7a..aa053d9c8e3 100644
--- a/src/mesa/program/ir_to_mesa.h
+++ b/src/mesa/program/ir_to_mesa.h
@@ -21,24 +21,23 @@
* DEALINGS IN THE SOFTWARE.
*/
-#include "main/glheader.h"
+#pragma once
-struct gl_context;
-struct gl_shader;
-struct gl_shader_program;
+#include "main/glheader.h"
#ifdef __cplusplus
extern "C" {
#endif
+struct gl_context;
+struct gl_shader;
+struct gl_shader_program;
+
void _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *sh);
void _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
GLboolean _mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader);
GLboolean _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
-#ifdef __cplusplus
-}
-
void
_mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
*shader_program,
@@ -50,4 +49,6 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
struct gl_shader_program *shader_program,
struct gl_program_parameter_list *params);
+#ifdef __cplusplus
+}
#endif