diff options
author | Kenneth Graunke <[email protected]> | 2011-02-26 00:42:24 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2011-03-17 14:48:54 -0700 |
commit | 5e9aa9926b9bdf1260ce7350b88908bda337388b (patch) | |
tree | 65caded35341c4b1f5efb94f11c7e4cc17447e99 /src/mesa/program/ir_to_mesa.cpp | |
parent | cbadedb511cfcebaf15029891221211219584fb3 (diff) |
mesa: Remove the CompileShader driver hook; it's just a no-op.
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 9578f42f144..17e0f9953f9 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -3094,21 +3094,6 @@ get_mesa_program(struct gl_context *ctx, extern "C" { /** - * Called via ctx->Driver.CompilerShader(). - * This is a no-op. - * XXX can we remove the ctx->Driver.CompileShader() hook? - */ -GLboolean -_mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader) -{ - assert(shader->CompileStatus); - (void) ctx; - - return GL_TRUE; -} - - -/** * Link a shader. * Called via ctx->Driver.LinkShader() * This actually involves converting GLSL IR into Mesa gl_programs with @@ -3293,11 +3278,6 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader) reparent_ir(shader->ir, shader->ir); ralloc_free(state); - - if (shader->CompileStatus) { - if (!ctx->Driver.CompileShader(ctx, shader)) - shader->CompileStatus = GL_FALSE; - } } |