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authorMarek Olšák <[email protected]>2016-12-31 12:02:26 +0100
committerMarek Olšák <[email protected]>2017-01-05 13:07:12 +0100
commitd3cb79e043338b0e55a3fba8df652f3ce4894d0d (patch)
tree0a75d8b210b01deb18e43fbd060044c43f89435d /src/mesa/program/ir_to_mesa.cpp
parent7c6b714cd0fe06044c9a810186f5ce3690152574 (diff)
glsl: run do_lower_jumps properly in do_common_optimizations
so that backends don't have to run it manually Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 653b8221dee..0089e80faa3 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2979,8 +2979,6 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
| LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP
| ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
- progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
-
progress = do_common_optimization(ir, true, true,
options, ctx->Const.NativeIntegers)
|| progress;