diff options
author | Eric Anholt <[email protected]> | 2011-05-17 08:21:27 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-05-27 09:07:32 -0700 |
commit | 9bd7e9c6b29b212a97bd4ca6c62836160b2f7698 (patch) | |
tree | ec7259c00c37280d66836e2b080c87e6f970ccc8 /src/mesa/program/ir_to_mesa.cpp | |
parent | 8752764076e5b3f052a57e0134424a37bf2e9164 (diff) |
mesa: Include shader target in dumps of GLSL source.
This makes automatic parsing of MESA_GLSL=dump output easier.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 510aeab82da..00869979dd8 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -3172,7 +3172,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader) &ctx->Extensions, ctx->API); if (ctx->Shader.Flags & GLSL_DUMP) { - printf("GLSL source for shader %d:\n", shader->Name); + printf("GLSL source for %s shader %d:\n", + _mesa_glsl_shader_target_name(state->target), shader->Name); printf("%s\n", shader->Source); } |