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authorTimothy Arceri <[email protected]>2016-10-19 14:49:48 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commite40d32b3ec0793b475004b8f36b17f1493806271 (patch)
tree7064257c277e14a14e8c261973581efd8b827180 /src/mesa/program/ir_to_mesa.cpp
parent68db0fe0346386c8d231eb81da6340b24b7878b0 (diff)
mesa: modify _mesa_copy_linked_program_data() to take gl_linked_shader
This allows us to do some small tidy ups, but will also allow us to call a new function that copies values to a shared shader info from here. In order to make this change this function now requires _mesa_reference_program() to have previously been called. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index bd65df2b22e..00ee3e34bfc 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3028,7 +3028,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
if (linked_prog) {
- _mesa_copy_linked_program_data((gl_shader_stage) i, prog, linked_prog);
+ _mesa_copy_linked_program_data(prog, prog->_LinkedShaders[i]);
if (!ctx->Driver.ProgramStringNotify(ctx,
_mesa_shader_stage_to_program(i),