diff options
author | Paul Berry <[email protected]> | 2013-07-30 20:49:56 -0700 |
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committer | Paul Berry <[email protected]> | 2013-08-01 20:18:42 -0700 |
commit | 906eff09e374c75b0486011b73b7048f6070456e (patch) | |
tree | 6b11fe03d732cb0aaaa04d09dce1735bea8669c2 /src/mesa/program/ir_to_mesa.cpp | |
parent | e7ed70a52e2d0efc11d1e9fe19938bc431f947c1 (diff) |
glsl: Change do_set_program_inouts' is_fragment_shader arg to shader_type.
This will allow us to add geometry shader support without having to
add another boolean argument.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index f0fc1b9b155..14f43f64e24 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2961,7 +2961,7 @@ get_mesa_program(struct gl_context *ctx, */ mesa_instructions = NULL; - do_set_program_inouts(shader->ir, prog, shader->Type == GL_FRAGMENT_SHADER); + do_set_program_inouts(shader->ir, prog, shader->Type); prog->SamplersUsed = shader->active_samplers; prog->ShadowSamplers = shader->shadow_samplers; |