diff options
author | Timothy Arceri <[email protected]> | 2017-03-03 16:59:48 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-03-08 09:45:48 +1100 |
commit | 20234cfe3a204eda5abb4ed757ae775e82619ba7 (patch) | |
tree | d44ca3bb83314affb41c44820050e31dfb6436c2 /src/mesa/program/ir_to_mesa.cpp | |
parent | e25c92a72d7f2edb4e460ca29873b27fdf203c96 (diff) |
st/mesa: don't propagate uniforms when restoring from cache
We will have already loaded the uniforms when the parameter list
was restored from cache.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index a4f61ac23ef..3898cb8d09a 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2532,7 +2532,8 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program void _mesa_associate_uniform_storage(struct gl_context *ctx, struct gl_shader_program *shader_program, - struct gl_program_parameter_list *params) + struct gl_program_parameter_list *params, + bool propagate_to_storage) { /* After adding each uniform to the parameter list, connect the storage for * the parameter with the tracking structure used by the API for the @@ -2622,9 +2623,11 @@ _mesa_associate_uniform_storage(struct gl_context *ctx, * data from the linker's backing store. This will cause values from * initializers in the source code to be copied over. */ - _mesa_propagate_uniforms_to_driver_storage(storage, - 0, - MAX2(1, storage->array_elements)); + if (propagate_to_storage) { + unsigned array_elements = MAX2(1, storage->array_elements); + _mesa_propagate_uniforms_to_driver_storage(storage, 0, + array_elements); + } last_location = location; } @@ -2984,7 +2987,8 @@ get_mesa_program(struct gl_context *ctx, * prog->ParameterValues to get reallocated (e.g., anything that adds a * program constant) has to happen before creating this linkage. */ - _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters); + _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters, + true); if (!shader_program->data->LinkStatus) { goto fail_exit; } |