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authorTimothy Arceri <[email protected]>2017-03-03 16:59:48 +1100
committerTimothy Arceri <[email protected]>2017-03-08 09:45:48 +1100
commit20234cfe3a204eda5abb4ed757ae775e82619ba7 (patch)
treed44ca3bb83314affb41c44820050e31dfb6436c2 /src/mesa/program/ir_to_mesa.cpp
parente25c92a72d7f2edb4e460ca29873b27fdf203c96 (diff)
st/mesa: don't propagate uniforms when restoring from cache
We will have already loaded the uniforms when the parameter list was restored from cache. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index a4f61ac23ef..3898cb8d09a 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2532,7 +2532,8 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
void
_mesa_associate_uniform_storage(struct gl_context *ctx,
struct gl_shader_program *shader_program,
- struct gl_program_parameter_list *params)
+ struct gl_program_parameter_list *params,
+ bool propagate_to_storage)
{
/* After adding each uniform to the parameter list, connect the storage for
* the parameter with the tracking structure used by the API for the
@@ -2622,9 +2623,11 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
* data from the linker's backing store. This will cause values from
* initializers in the source code to be copied over.
*/
- _mesa_propagate_uniforms_to_driver_storage(storage,
- 0,
- MAX2(1, storage->array_elements));
+ if (propagate_to_storage) {
+ unsigned array_elements = MAX2(1, storage->array_elements);
+ _mesa_propagate_uniforms_to_driver_storage(storage, 0,
+ array_elements);
+ }
last_location = location;
}
@@ -2984,7 +2987,8 @@ get_mesa_program(struct gl_context *ctx,
* prog->ParameterValues to get reallocated (e.g., anything that adds a
* program constant) has to happen before creating this linkage.
*/
- _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters);
+ _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters,
+ true);
if (!shader_program->data->LinkStatus) {
goto fail_exit;
}