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authorTimothy Arceri <[email protected]>2016-10-19 13:45:18 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit17e28a1571b6141368fefc84cc8b0a3b4e52f8ee (patch)
tree9046dd8d18afba16a7dadc3a855c01da74b3d384 /src/mesa/program/ir_to_mesa.cpp
parent91d5b0eda9eeb2a41342e7ab46bd1c779d8b93c9 (diff)
i965/mesa/st/swrast: set fs shader_info directly and switch to using it
Note we access shader_info from the program struct rather than the nir_shader pointer because shader cache won't create a nir_shader. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 00ee3e34bfc..03af1165827 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2926,8 +2926,7 @@ get_mesa_program(struct gl_context *ctx,
/* Set the gl_FragDepth layout. */
if (target == GL_FRAGMENT_PROGRAM_ARB) {
- struct gl_fragment_program *fp = (struct gl_fragment_program *)prog;
- fp->FragDepthLayout = shader_program->FragDepthLayout;
+ prog->info.fs.depth_layout = shader_program->FragDepthLayout;
}
_mesa_reference_program(ctx, &shader->Program, prog);