diff options
author | Timothy Arceri <[email protected]> | 2016-10-19 13:45:18 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-10-26 14:29:36 +1100 |
commit | 17e28a1571b6141368fefc84cc8b0a3b4e52f8ee (patch) | |
tree | 9046dd8d18afba16a7dadc3a855c01da74b3d384 /src/mesa/program/ir_to_mesa.cpp | |
parent | 91d5b0eda9eeb2a41342e7ab46bd1c779d8b93c9 (diff) |
i965/mesa/st/swrast: set fs shader_info directly and switch to using it
Note we access shader_info from the program struct rather than the
nir_shader pointer because shader cache won't create a nir_shader.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 00ee3e34bfc..03af1165827 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2926,8 +2926,7 @@ get_mesa_program(struct gl_context *ctx, /* Set the gl_FragDepth layout. */ if (target == GL_FRAGMENT_PROGRAM_ARB) { - struct gl_fragment_program *fp = (struct gl_fragment_program *)prog; - fp->FragDepthLayout = shader_program->FragDepthLayout; + prog->info.fs.depth_layout = shader_program->FragDepthLayout; } _mesa_reference_program(ctx, &shader->Program, prog); |