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authorIan Romanick <[email protected]>2011-08-20 15:00:36 -0700
committerIan Romanick <[email protected]>2011-10-07 16:39:50 -0700
commitde772c402215b956ab3aa0875330fc1bf7cdf95b (patch)
tree218fb8b814d144ceccb08a0f7ebe6640fa8bf675 /src/mesa/program/ir_to_mesa.cpp
parent39348bf79fb247eec895c93e52f23afe138be46a (diff)
mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index ddc4ab83364..b9b7b1adbe9 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3300,8 +3300,8 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
linked_prog);
break;
case GL_FRAGMENT_SHADER:
- _mesa_reference_fragprog(ctx, &prog->FragmentProgram,
- (struct gl_fragment_program *)linked_prog);
+ _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
+ linked_prog);
ok = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB,
linked_prog);
break;
@@ -3427,8 +3427,6 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
}
}
- _mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL);
-
if (prog->LinkStatus) {
link_shaders(ctx, prog);
}