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authorIan Romanick <[email protected]>2011-08-20 14:26:12 -0700
committerIan Romanick <[email protected]>2011-10-07 16:39:50 -0700
commit39348bf79fb247eec895c93e52f23afe138be46a (patch)
treeab54c146078a569e77bca80eec86fe251edc42bb /src/mesa/program/ir_to_mesa.cpp
parent010cc547ca8c1fb2107106b0ad0de560780ce9aa (diff)
mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 652e7067d57..ddc4ab83364 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3306,8 +3306,8 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
linked_prog);
break;
case GL_GEOMETRY_SHADER:
- _mesa_reference_geomprog(ctx, &prog->GeometryProgram,
- (struct gl_geometry_program *)linked_prog);
+ _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
+ linked_prog);
ok = ctx->Driver.ProgramStringNotify(ctx, GL_GEOMETRY_PROGRAM_NV,
linked_prog);
break;
@@ -3428,7 +3428,6 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
}
_mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL);
- _mesa_reference_geomprog(ctx, &prog->GeometryProgram, NULL);
if (prog->LinkStatus) {
link_shaders(ctx, prog);