summaryrefslogtreecommitdiffstats
path: root/src/mesa/program/ir_to_mesa.cpp
diff options
context:
space:
mode:
authorLuca Barbieri <[email protected]>2010-08-18 12:52:55 +0200
committerKenneth Graunke <[email protected]>2010-08-20 13:01:04 -0700
commitc108a7927d1dad9e0f641a0ec5a7387fb2626156 (patch)
tree319e69dc7c41bc556964ca3f02e47d2042f25d48 /src/mesa/program/ir_to_mesa.cpp
parent27e6552a8fb0fd49be84fbaf9504e8371033db23 (diff)
glsl: add missing sceneColor field to gl_{Front, Back}LightModelProduct
According to both GLSL 1.20 and 4.0, these are a struct with one field called "sceneColor". Fixes a crash on loading in FlightGear.
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index fafc6200bed..1fbf574bc8b 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -1079,9 +1079,9 @@ static const struct {
{"gl_LightModel", NULL,
{STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW, false},
- {"gl_FrontLightModelProduct", NULL,
+ {"gl_FrontLightModelProduct", "sceneColor",
{STATE_LIGHTMODEL_SCENECOLOR, 0}, SWIZZLE_XYZW, false},
- {"gl_BackLightModelProduct", NULL,
+ {"gl_BackLightModelProduct", "sceneColor",
{STATE_LIGHTMODEL_SCENECOLOR, 1}, SWIZZLE_XYZW, false},
{"gl_FrontLightProduct", "ambient",