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authorKristian Høgsberg <[email protected]>2010-10-12 12:26:10 -0400
committerKristian Høgsberg <[email protected]>2010-10-13 09:43:25 -0400
commitf9995b30756140724f41daf963fa06167912be7f (patch)
treebc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/program/ir_to_mesa.cpp
parent31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff)
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index da0d8106dff..cd609653fb3 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -183,7 +183,7 @@ public:
function_entry *current_function;
- GLcontext *ctx;
+ struct gl_context *ctx;
struct gl_program *prog;
struct gl_shader_program *shader_program;
struct gl_shader_compiler_options *options;
@@ -2162,7 +2162,7 @@ add_uniforms_to_parameters_list(struct gl_shader_program *shader_program,
}
static void
-set_uniform_initializer(GLcontext *ctx, void *mem_ctx,
+set_uniform_initializer(struct gl_context *ctx, void *mem_ctx,
struct gl_shader_program *shader_program,
const char *name, const glsl_type *type,
ir_constant *val)
@@ -2232,7 +2232,7 @@ set_uniform_initializer(GLcontext *ctx, void *mem_ctx,
}
static void
-set_uniform_initializers(GLcontext *ctx,
+set_uniform_initializers(struct gl_context *ctx,
struct gl_shader_program *shader_program)
{
void *mem_ctx = NULL;
@@ -2262,7 +2262,7 @@ set_uniform_initializers(GLcontext *ctx,
* Convert a shader's GLSL IR into a Mesa gl_program.
*/
struct gl_program *
-get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program,
+get_mesa_program(struct gl_context *ctx, struct gl_shader_program *shader_program,
struct gl_shader *shader)
{
ir_to_mesa_visitor v;
@@ -2446,7 +2446,7 @@ extern "C" {
* XXX can we remove the ctx->Driver.CompileShader() hook?
*/
GLboolean
-_mesa_ir_compile_shader(GLcontext *ctx, struct gl_shader *shader)
+_mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
{
assert(shader->CompileStatus);
(void) ctx;
@@ -2462,7 +2462,7 @@ _mesa_ir_compile_shader(GLcontext *ctx, struct gl_shader *shader)
* code lowering and other optimizations.
*/
GLboolean
-_mesa_ir_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
+_mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
{
assert(prog->LinkStatus);
@@ -2544,7 +2544,7 @@ _mesa_ir_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
* Compile a GLSL shader. Called via glCompileShader().
*/
void
-_mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
+_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
{
struct _mesa_glsl_parse_state *state =
new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
@@ -2632,7 +2632,7 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
* Link a GLSL shader program. Called via glLinkProgram().
*/
void
-_mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
+_mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
{
unsigned int i;