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authorEric Anholt <[email protected]>2010-07-30 17:04:49 -0700
committerEric Anholt <[email protected]>2010-07-31 15:52:21 -0700
commit784695442c415cf0be882434a25671ecfb635d34 (patch)
tree8aeab49d863c67b5df5ff9643966790931382b72 /src/mesa/program/ir_to_mesa.cpp
parentd72edc4dddb6dd7908ef0d3f2cec353b028bf6c5 (diff)
glsl2: Add new tree grafting optimization pass.
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index e62395a3b90..9274723eb73 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2485,6 +2485,7 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
progress = do_copy_propagation(shader->ir) || progress;
progress = do_dead_code_local(shader->ir) || progress;
progress = do_dead_code_unlinked(shader->ir) || progress;
+ progress = do_tree_grafting(shader->ir) || progress;
progress = do_constant_variable_unlinked(shader->ir) || progress;
progress = do_constant_folding(shader->ir) || progress;
progress = do_algebraic(shader->ir) || progress;