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authorIlia Mirkin <[email protected]>2016-12-12 08:32:38 -0500
committerIlia Mirkin <[email protected]>2016-12-12 22:13:07 -0500
commitfd249c803e3ae2acb83f5e3b7152728e73228b7b (patch)
tree1cb8addbe0c75545a5524ed6364835abd8d7dfce /src/mesa/program/ir_to_mesa.cpp
parenta0ce9ff8c49c03d8e952c26ac3e9274ac2f24c8c (diff)
treewide: s/comparitor/comparator/
git grep -l comparitor | xargs sed -i 's/comparitor/comparator/g' Just happened to notice this in a patch that was sent and included one of the tokens in question. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 558f0ea4f68..653b8221dee 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2055,14 +2055,14 @@ ir_to_mesa_visitor::visit(ir_texture *ir)
emit(ir, OPCODE_RCP, coord_dst, projector);
/* In the case where we have to project the coordinates "by hand,"
- * the shadow comparitor value must also be projected.
+ * the shadow comparator value must also be projected.
*/
src_reg tmp_src = coord;
- if (ir->shadow_comparitor) {
+ if (ir->shadow_comparator) {
/* Slot the shadow value in as the second to last component of the
* coord.
*/
- ir->shadow_comparitor->accept(this);
+ ir->shadow_comparator->accept(this);
tmp_src = get_temp(glsl_type::vec4_type);
dst_reg tmp_dst = dst_reg(tmp_src);
@@ -2086,14 +2086,14 @@ ir_to_mesa_visitor::visit(ir_texture *ir)
}
/* If projection is done and the opcode is not OPCODE_TXP, then the shadow
- * comparitor was put in the correct place (and projected) by the code,
+ * comparator was put in the correct place (and projected) by the code,
* above, that handles by-hand projection.
*/
- if (ir->shadow_comparitor && (!ir->projector || opcode == OPCODE_TXP)) {
+ if (ir->shadow_comparator && (!ir->projector || opcode == OPCODE_TXP)) {
/* Slot the shadow value in as the second to last component of the
* coord.
*/
- ir->shadow_comparitor->accept(this);
+ ir->shadow_comparator->accept(this);
/* XXX This will need to be updated for cubemap array samplers. */
if (sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_2D &&
@@ -2119,7 +2119,7 @@ ir_to_mesa_visitor::visit(ir_texture *ir)
else
inst = emit(ir, opcode, result_dst, coord);
- if (ir->shadow_comparitor)
+ if (ir->shadow_comparator)
inst->tex_shadow = GL_TRUE;
inst->sampler = get_sampler_uniform_value(ir->sampler, shader_program,