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authorIan Romanick <[email protected]>2011-03-24 18:31:05 -0700
committerIan Romanick <[email protected]>2011-03-29 13:21:09 -0700
commita99e80d795f7c6aec0e73369a31d1728577b9727 (patch)
tree599ced4affa100df44ab69ab753bbd784975060e /src/mesa/program/ir_to_mesa.cpp
parent89d81ab16c05818b290ed735c1343d3abde449bf (diff)
mesa: Fix ugly indentation left from previous commit
Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp31
1 files changed, 15 insertions, 16 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 4cca2b72460..bf2513d4748 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -795,26 +795,25 @@ ir_to_mesa_visitor::visit(ir_variable *ir)
}
- {
- for (unsigned int i = 0; i < ir->num_state_slots; i++) {
- int index = _mesa_add_state_reference(this->prog->Parameters,
- (gl_state_index *)slots[i].tokens);
-
- if (storage->file == PROGRAM_STATE_VAR) {
- if (storage->index == -1) {
- storage->index = index;
- } else {
- assert(index == storage->index + (int)i);
- }
+ for (unsigned int i = 0; i < ir->num_state_slots; i++) {
+ int index = _mesa_add_state_reference(this->prog->Parameters,
+ (gl_state_index *)slots[i].tokens);
+
+ if (storage->file == PROGRAM_STATE_VAR) {
+ if (storage->index == -1) {
+ storage->index = index;
} else {
- ir_to_mesa_src_reg src(PROGRAM_STATE_VAR, index, NULL);
- src.swizzle = slots[i].swizzle;
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, dst, src);
- /* even a float takes up a whole vec4 reg in a struct/array. */
- dst.index++;
+ assert(index == storage->index + (int)i);
}
+ } else {
+ ir_to_mesa_src_reg src(PROGRAM_STATE_VAR, index, NULL);
+ src.swizzle = slots[i].swizzle;
+ ir_to_mesa_emit_op1(ir, OPCODE_MOV, dst, src);
+ /* even a float takes up a whole vec4 reg in a struct/array. */
+ dst.index++;
}
}
+
if (storage->file == PROGRAM_TEMPORARY &&
dst.index != storage->index + ir->num_state_slots) {
fail_link(this->shader_program,