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authorTimothy Arceri <[email protected]>2016-11-09 10:00:09 +1100
committerTimothy Arceri <[email protected]>2017-01-06 11:21:42 +1100
commit937523971f42f37b40badb962e575ecd8258b2d5 (patch)
treef48bafe2f5916336dfcdb63a1bc8ba34cb277003 /src/mesa/program/ir_to_mesa.cpp
parent53a509723ff10ae1494e611de3823f17b7e9f225 (diff)
st/mesa/glsl: set SamplersUsed directly in gl_program
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 0089e80faa3..59aef12b1e3 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2917,7 +2917,6 @@ get_mesa_program(struct gl_context *ctx,
do_set_program_inouts(shader->ir, prog, shader->Stage);
- prog->SamplersUsed = shader->active_samplers;
prog->ShadowSamplers = shader->shadow_samplers;
prog->ExternalSamplersUsed = gl_external_samplers(shader);
_mesa_update_shader_textures_used(shader_program, prog);