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authorEric Anholt <[email protected]>2010-08-18 12:02:35 -0700
committerEric Anholt <[email protected]>2010-08-18 14:16:07 -0700
commit5d0f430e8ed01db29d11d22e4b6c3760d8c39f8f (patch)
treeb36d56d5d4ad7638570b8dd0f5da3df1a0b3a266 /src/mesa/program/ir_to_mesa.cpp
parent0b09e6410f1173c2f69b601e43c5b14d8ad97345 (diff)
mesa: Free old linked shaders when relinking new shaders.
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 4f4994392dd..394370d46d4 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2740,7 +2740,7 @@ _mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
_mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL);
if (prog->LinkStatus) {
- link_shaders(prog);
+ link_shaders(ctx, prog);
/* We don't use the linker's uniforms list, and cook up our own at
* generate time.