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author | Bryan Cain <[email protected]> | 2013-02-15 09:46:50 -0600 |
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committer | Paul Berry <[email protected]> | 2013-08-01 20:20:45 -0700 |
commit | 2548092ad80156a407281a124f833a6a93fbf2f3 (patch) | |
tree | e839a3d1c14eb45dbfe1362f5a8f4ce9afeb0c74 /src/mesa/program/ir_to_mesa.cpp | |
parent | 844bd71736dd59808e1ea4319800db042a7c4267 (diff) |
glsl: support compilation of geometry shaders
This commit adds all of the parsing and semantics for GLSL 150 style
geometry shaders.
v2 (Paul Berry <[email protected]>): Add a few missing calls to
get_pipeline_stage(). Fix some signed/unsigned comparison warnings.
Fix handling of NULL consumer in assign_varying_locations().
v3 (Bryan Cain <[email protected]>): fix indexing order of 2D
arrays. Also, allow interpolation qualifiers in geometry shaders.
v4 (Paul Berry <[email protected]>): Eliminate
get_pipeline_stage()--it is no longer needed thanks to 030ca23 (mesa:
renumber shader indices according to their placement in pipeline).
Remove 2D stuff. Move vertices_per_prim() to ir.h, so that it will be
accessible from outside the linker. Remove
inject_num_vertices_visitor. Rework for GLSL 1.50.
Reviewed-by: Ian Romanick <[email protected]>
v5 (Paul Berry <[email protected]>): Split out
do_set_program_inouts() argument refactoring to a separate patch.
Move geom_array_resizing_visitor to later in the series.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
0 files changed, 0 insertions, 0 deletions