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authorCarl Worth <[email protected]>2012-12-05 12:56:16 -0800
committerCarl Worth <[email protected]>2013-01-11 13:55:41 -0800
commitf8987f99720c46dda1adfff05bcb2884cac01bd8 (patch)
treed9c04d673340c47d6c1661a27fa3729f1546bc54 /src/mesa/program/ir_to_mesa.cpp
parent4b00ecebd0019202315f0f4a9e6105d962e659f7 (diff)
glcpp: Accept pointer to GL context rather than just the API version
As the preprocessor becomes more sophisticated and gains more optional behavior, it's easiest to just pass the GL context pointer to it so that it can examine any fields there that it needs to (such as API version, or the state of any driconf options, etc.). Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index d5b9683db13..0f7439b3b06 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3061,7 +3061,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
}
state->error = glcpp_preprocess(state, &source, &state->info_log,
- &ctx->Extensions, ctx->API);
+ &ctx->Extensions, ctx);
if (ctx->Shader.Flags & GLSL_DUMP) {
printf("GLSL source for %s shader %d:\n",